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Old Sep 22, 2006, 08:24 PM // 20:24   #1
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Talking Elementalists get spared from the exhaustion stick this time

All numbers are attributes 0-12

New Ele skills:

Non-Elite:

>Fire<

Elemental Flame: 10/1/10
Hex Spell. For 5-17 seconds, whenever an elemental hex ends on target foe, that foe is set on fire for 1-3 seconds.

Flame Djinn's Haste: 10 / 3/4 / 30
Enchantment Spell. All adjacent foes are struck for 15-99 fire damage. For 5-10 seconds, you move 25% faster.

Glowing Gaze: 5/1/5
Spell. Target foe takes 5-41 fire damage. If that foe is on fire, you gain 1-7 energy.

Liquid Flame: Spell. 10/1/15
Target foe is struck for 7-91 fire damage. If that foe is attacking or casting a spell, nearby foes are also struck for 7-91 fire damage.

>Water<

Freezing Gust: 10/1/5
Hex Spell. If target foe is under the effect of a water magic hex, that foe is struck for 20-68 cold damage. Otherwise, that foe moves 66% slower for 1-5 second.

Frigid Armor: 5/2/20
Enchantment Spell. For 5-13 seconds, you have +10-34 armor against physical damage and cannot be set on fire.

Steam: 5/1/10
Spell. If target fow is on fire, Steam Blinds that foe for 5-9 seconds and strikes for 20-68 cold damage. Otherwise, that foe is struck for 10-54 cold damage.

>Air<
Chilling Winds: 10/1/15
Hex Spell. Target foe is struck for 5-41 cold damage. For 5-17 seconds, the next water hex targeting that foe lasts 25-65% longer.

Lightning Bolt: 5/1/8
Spell. Send out a lightning bolt that strikes for 5-41 lightning damage if it hits. If lightning bolt strikes a moving foe, that foe is struck for 5-29 additional lightning damage. This spell has 25% armor penetration.

Storm Djinn's Haste: 5/ 1/4 / 10
Enchantment Spell. For 10-22 seconds, you move 33% faster. Each second you are moving, you lose 1 energy.

>Earth<

Ebon Hawk: 10/2/15
Spell. Send a projectile that strikes for 20-76 earth damage if it hits. If this spell hits a moving foe, that foe suffers from weakness for 5-13 seconds.

Glowstone: 5/1/5
Spell. Send out a projectile that strikes for 5-41 earth damage if it hits. If this spell hits a weakened foe, you gain 5 energy.

Stone Striker: 5 / 1/4 / 20
Enchantment Spell. For 5-25 seconds, whenever you are struck my an attack, that attack is converted to earth damage.

Stoneflesh Aura: 10/2/15
Enchantment Spell. For 5-17 seconds, damage you recieve is reduced by 1-25, and you are immune to critical attacks.

>Energy Storage<

Glyph of Restoration: 5/1/8
Glyph. For 15 seconds, your next spell heals you for 30-78 Health, and you are healed for 150-270% of the energy cost of that spell.

Elite:

>Fire<

Mind Blast: 5/1/2
Elite Spell. Target foe is struck for 15-51 fire damage. If you have more Energy than that foe, you gain 1-7 Energy.

Savannah Heat: 15/2/20
Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all foes in the area take 5-17 damage each second and an additional 1-13 damage for each second this Spell has been in effect.

Searing Flames: 15/1/2
Elite Spell. Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this Skill is cast are struck for 7-91 fire damage. Foes not already on fire begin burning for 1-6 seconds.

>Water<

Icy Shakles: 5/1/5
Elite Hex Spell. For 5-9 seconds, target foe's movement speed is reduced by 30% (maximum 90%) for each Enchantment on that foe.

>Air<

Blinding Surge: 5 / 3/4 / 4
Elite Spell. Target foe is struck for 5 lightning damage and blinded for 3 seconds. If that foe is under the effects of an enchantment, all adjacent foes are also blinded for 3 seconds. This Spell has 25% armor penetration.

Invoke Lightning: 15/2/20
Elite Spell. Target foe and up to two other foes near you target are struck for 10 lightning damage. This Spell has 25% armor penetration. If you are not under the effects of an enchantment, this spell causes exhaustion.

>Earth<

Sandstorm: 15/2/20
Elite Spell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes take 10-34 earth damage each second and attacking foes take an additional 10-26 damage each second.

Stone Sheath: 5/2/15
Elite Hex Spell. For 10-30 seconds, attacks made by target foe and all nearby foes deal earth damage.

>Energy Storage<

Ether Prism: 25/2/10
Elite Spell. Gain 0-2 Energy for each point of Energy you have.

Master of Magic: 10/1/30
Elite Enchantment Spell. For 20 seconds, whenever you cast a spell you gain 0-2 Energy for each recharging Skill that shares this Spell's attribute.
__________________________________________________

As you can see from the list, only one can give you exhaustion and that's easily avoided. Some points on some elites:

Mind Blast is a VERY powerful spamming spell which targeted on a guaranteed low energy foe (war or paragon) will recharge you by 5 energy each cast at 16 fire magic.

Ether prism is a great E-managment skill... if you don' let you energy to go too low. casting it at 50 energy gives you 50 energy back (25 used to cast, 25x2 makes 50. the 10 second recharge is not too bad. However this skill is worthless against heavy e-denial.

Icy shakles: going anywhere sweetie?

Blinding surge: you won't need flashlight with this...

Sandstorm: Only the stupidest warriors will attack whitin this spell's area.

Master of Magic: very nice. covered with AoR as a protection this will let you spam without trouble after having used a couple of high recharge spells.
__________________________________________________

Now eles won't have to rely so much on e-storage to manain energy (see glowing gaze, etc)

Finally, I'd like to say a big thanks to anet for these and all other skills.

Last edited by prism2525; Sep 22, 2006 at 08:29 PM // 20:29..
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Old Sep 22, 2006, 09:49 PM // 21:49   #2
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I'm going to be testing this build later on:

E/Me

16 Fire
11 Energy Storage
8 Illusion

Distortion
Rodgort's Invocation
Glowing Gaze
Mind Blast
Immolate
Aura of Restoration
Fire Attunement
Rez Sig

The potential here is amazing. You'll never run out of energy, deal tons of damage, and have excellent self-protection. Can't wait to test it.
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Old Sep 22, 2006, 09:50 PM // 21:50   #3
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I still have yet to try these out (need more Balth faction) but a lot of this stuff looks pretty powerful.

Searing Flames - Wow. Want to dump your whole energy bar into an agonizing amount of damage? Want to spike half of the opposing team at once? Here you go!

Savannah Heat - Total damage north of 200. Short duration. No exhaustion. 2-second casting time. Ignores armor. Not too expensive. Absolutely massive AOE. Quite possibly the best nuke ever.

Also interesting is the prospect of more hex-oriented ele builds, thanks to things like Chilling Winds and Elemental Flame. I look forward to seeing Blurred Vision last practically forever. A bunch of new 5-energy skills were added with secondary effects that are actually useful and complementary (hello Steam).

Oh yeah, don't forget Ether Prism works with Glyph of Lesser Energy.

The future looks good.

Last edited by Riotgear; Sep 22, 2006 at 10:14 PM // 22:14..
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Old Sep 22, 2006, 09:55 PM // 21:55   #4
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Quote:
Originally Posted by prism2525
Ebon Hawk: 10/2/15
Spell. Send a projectile that strikes for 20-76 earth damage if it hits. If this spell hits a moving foe, that foe suffers from weakness for 5-13 seconds.
Hahaha. Someone at ANet is a KOTOR fan.
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Old Sep 22, 2006, 11:15 PM // 23:15   #5
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I just tried out Lightning Bolt and it sucks :/.

Its a projectile like lightning orb but it moves even slower. So your chances of actually hitting a moving player with this are fairly low which defeats the entire point of the spells existence.
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Old Sep 22, 2006, 11:40 PM // 23:40   #6
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Quote:
Originally Posted by Riotgear
Savannah Heat - Total damage north of 200. Short duration. No exhaustion. 2-second casting time. Ignores armor. Not too expensive. Absolutely massive AOE. Quite possibly the best nuke ever.
Savannah Heat does not ignore armor and the AoE is the same "nearby" that all the others are (the skill description says "in the area" but it's lying). At least test in the Isle of the Nameless before posting about all of the spell's "features", please. It's a bit better than Searing Heat, which was a terrible spell to begin with.
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Old Sep 22, 2006, 11:43 PM // 23:43   #7
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deep freeze + arcane echoed savannah heat...sweet!

or, deep freeze + ms/meteor + savannah...so much energy, but so much damage
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Old Sep 22, 2006, 11:58 PM // 23:58   #8
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Quote:
Originally Posted by Mysterial
Savannah Heat does not ignore armor and the AoE is the same "nearby" that all the others are (the skill description says "in the area" but it's lying). At least test in the Isle of the Nameless before posting about all of the spell's "features", please. It's a bit better than Searing Heat, which was a terrible spell to begin with.
Darn, that sucks.

At least we got Blinding Surge and Mind Blast! Both have been testing very well with me. WOOT.
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Old Sep 23, 2006, 12:12 AM // 00:12   #9
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Quote:
Originally Posted by Mysterial
At least test in the Isle of the Nameless before posting about all of the spell's "features", please.
What did I say at the top of my post? Read it again. Sorry for assuming a spell does what its description says it does.
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Old Sep 23, 2006, 12:27 AM // 00:27   #10
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Stoneflesh Aura is going to get nerfed...which makes me sad.
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Old Sep 23, 2006, 01:30 AM // 01:30   #11
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Wow, finally, elementalist love from ANet!
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Old Sep 23, 2006, 01:44 AM // 01:44   #12
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so savannah heat isnt at TARGET FOE's location???
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Old Sep 23, 2006, 03:23 AM // 03:23   #13
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No it is, the area of effect is just smaller than what the spell actually says.

BTW - Searing Heat completely owns. How on earth can you call it terrible, Mysterial????? I am completely rolling teams in HA with a spike build utilizing it.
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Old Sep 23, 2006, 03:46 AM // 03:46   #14
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savannah heat total damage:

does 21 fire dmg per second plus 17 per each second its been active...so that is...

21 * 5 + 17*(1 + 2 + 3 + 4 + 5) which if i did it right is 365 total AoE damage, IF they stay in the same spot for 5 seconds, which will almost never happen. In fact, taking off the last second would take off 21 + 17*5, or 106 damage....leading to 259 damage in 4 seconds, and an elite spot. This spell is not worth it, IMO.

Last edited by The Great Al; Sep 23, 2006 at 03:58 AM // 03:58..
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Old Sep 23, 2006, 04:05 AM // 04:05   #15
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Mind Blast is my favourite new elementalist elite. 5 energy every 3 seconds is the equivalent of 5 pips of energy regeneration, and it deals 63 fire damage to boot. It's not the most amazing skill, but it does what it does VERY well.

Mind Blast + Immolate + Fireball = no energy troubles at all. No attunements needed to run those three indefinitely.

Throw in some utility skills and you've got a simple build ready for multiple environments.

It's not made for amazing builds, but in places where you can't effectively, or don't want to, run enchantments, the price is most definitely right.


My guess is that it gets a minor recharge nerf.
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Old Sep 23, 2006, 04:11 AM // 04:11   #16
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I'm just disappointed that pyros didn't get any solid nukes, like a similar spell to rodgorts that does all its damage in one hit.
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Old Sep 23, 2006, 04:20 AM // 04:20   #17
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'Mind Blast: 5/1/2
Elite Spell. Target foe is struck for 15-51 fire damage. If you have more Energy than that foe, you gain 1-7 Energy.'

I can sence fc mesmer spike using it... almost infinite energy if +15 on and offhend.

Sure the best ele skill ever ))
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Old Sep 23, 2006, 04:54 AM // 04:54   #18
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Quote:
Originally Posted by The Great Al
savannah heat total damage:

does 21 fire dmg per second plus 17 per each second its been active...so that is...

21 * 5 + 17*(1 + 2 + 3 + 4 + 5) which if i did it right is 365 total AoE damage, IF they stay in the same spot for 5 seconds, which will almost never happen. In fact, taking off the last second would take off 21 + 17*5, or 106 damage....leading to 259 damage in 4 seconds, and an elite spot. This spell is not worth it, IMO.
Actually, it doesn't do the bonus 17 for the first hit, so (at 16 attribute) it's actually 21 + 38 + 55 + 72 + 89 = 275. If it were "in the area" as the description stated, I'd be fine with it.
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Old Sep 23, 2006, 05:08 AM // 05:08   #19
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Quote:
Originally Posted by prism2525
Ether prism is a great E-managment skill... if you don' let you energy to go too low. casting it at 50 energy gives you 50 energy back (25 used to cast, 25x2 makes 50. the 10 second recharge is not too bad. However this skill is worthless against heavy e-denial.
I wouldnt get too excited over this particular skill. Sure it works good with focus swapping in + energy items, but the effect happens after the skill is used similar to second wind. Getting energy drained/amplified or power leaked on this skill is gonna suck something fierce. Its also a 2s cast time, which makes it easy to interupt. Fortunatly it "only" requires a 10~11 attribute investment into energy storage for the x2 return, depending on if you go majors or minors. Its been a long time since i put that many points into energy storage.

Some of the other skills look nice too, but im starting to understand why the arbitrary exhaustion is in place in order to try to keep a leash on mesmers using the skill sets more effectivly than elementalists. Freezing gust seems rather interesting as a standalone skill. Full time snare, relativly inexpensive, and can be used for more than one purpose. Steam seems amusing though for those times between ice hexes when locking down a melee target, though i doubt the companion hex elemental flame will ever stay on a target. It just seems like something to get crushed by casual blessed light use.

I also had to laugh a little at the attempt at replacing the current "flashbot" with the new eliete blinding surge.

Last edited by Phades; Sep 23, 2006 at 05:11 AM // 05:11..
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Old Sep 23, 2006, 05:54 AM // 05:54   #20
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The thing about Mind Blast is that you never get the full return from it - you're always casting stuff in between uses of it, so you get a practical 3-4 pips of regen out of it. It's a very good spammy elite for an ele though, giving you power while you blast people. Nothing too sexy, very one dimensional, but very functional.

Stoneflesh Aura is pretty silly at this point and has a nerf coming. With some armor buffs it's basically god mode.

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